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    [Battlefield 2]Battlefield 2 Info


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    [Battlefield 2]Battlefield 2 Info Empty [Battlefield 2]Battlefield 2 Info

    Post  Down on Wed Jul 30, 2008 12:20 pm

    [Battlefield 2]Battlefield 2 Info Bf111


    Battlefield 2 Screenshot showing an USMC Spec Ops player capturing a MEC control point.

    In Battlefield 2, players are divided into two opposing sides (which armies they represent is dependent upon the map). There are two key concepts in Battlefield 2: tickets and control points. Tickets represent an army's ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2's spawn points, and one side possessing a significant majority of the control points puts pressure on the opposing side, resulting in a steady loss of tickets for the pressured side, regardless of casualties. A round ends when one team's tickets fall to zero, the round's timer ends, of if at any point a side holds no control points, and has no soldiers alive on the battlefield (meaning the side no longer has any effective presence on the battlefield).

    Battlefield 2's two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer controlled players, whilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.

    Infantry classes

    In Battlefield 2, as with previous Battlefield titles, players are able to select from a variety of infantry classes. Each class of soldier is equipped with different weaponry appropriate to their role in the battle. Assault soldiers, for example, are general-purpose infantry with grenade-launcher equipped assault-rifles and extra armor, Medics carry first-aid equipment such as a field defibrillator, and Anti-Tank troopers are equipped with missiles which are effective against heavy armor.

    Players are able to choose a class at the start of a match, or between dying and respawning once the match has begun. Players can also change their class by picking up a "kit" from the body of an incapacitated soldier, friendly or otherwise. Hence, an Assault soldier can become a Medic if they come across a fallen Medic. Possible player classes are Spec Ops, Sniper, Assault, Support, Engineer, Medic and Anti-Tank.

    Within the infantry class, there are three support classes with special abilities. The engineer can repair with his wrench, the medic can revive with his defibrillator paddles, the support can resupply ammunition with his ammo bags. These special abilities are helpful to other players when one of the these three classes occupies a vehicle. Nearby personnel and vehicles can be replenished by being in close proximity.


    A M1A2 Abrams in-game firing its main cannon.

    The various forces still use the trademark feature of the Battlefield series - the large stable of vehicles that any player can climb into and control. There are many different types of vehicles playable in Battlefield 2. They are all based on real-life vehicles used by the militaries of different countries.

    There are about 30 vehicles available for use ranging from main battle tanks such as the M1A2 Abrams to fast transports like the Desert Patrol Vehicle. In contrast to Battlefield 1942, Battlefield 2 has only one purely water-based vehicle, the rigid-inflatable boat, however, the BTR-90, the MEC APC, can travel in water as well as the LAV-25 and the WZ 551, the USMC and PLA equivalents, respectively. Theoretically, every vehicle is weak to another type of vehicle, similar to a game of rock-paper-scissors.For example, the mobile anti-air can effectively destroy a helicopter, but is vulnerable against an opposing tank. Included within this relationship are stationary defenses such as light machine guns and anti-aircraft/armor emplacements. The availability and number of certain vehicles are dependent on the map and its size. Also, more vehicles become available to be used on the maps of expansion/booster packs. (see Maps).

    Ingame screen of the squad menu.

    Players are able to form squads of up to six soldiers in order to more effectively work as a team. There can be up to seven squads per team, each a different name from the NATO phonetic alphabet, A-H (Alpha, Bravo, Charlie, etc.). Members of a squad have the ability to communicate with one another via Battlefield 2's integrated Voice-over IP (VoIP) system.

    Squad leaders may assign their squad a variety of objectives (for example, moving to or attacking a specific location). Orders may also be given by the team's commander. Squad leaders are able to issue requests for commander assets (such as artillery fire) and have a direct VoIP channel to the commander.

    Members of a squad may spawn near their squad leader, provided that the leader is not dead (or incapacitated), and that the team holds at least one control point. This feature allows squads to more quickly regroup after taking casualties.


    Screenshot of the commander screen.

    The commander position is an exclusive role played by one member of each team. Any member of a team may apply for the position, but priority is given to players of higher rank.

    This allows the commander an overview of the battlefield as a whole, or zoom in and view parts of the map in real-time. The commander also has control of the various commander assets, and can deploy them to assist their team. The commander can communicate with squads either by sending orders, or via VoIP voice communication. These tools allow the commander to strategically coordinate their forces on the battlefield.

    A commander may resign at any point, freeing the position for other members of their team; they may also be forcibly removed by a successful mutiny vote conducted by their team (provided the server allows mutiny votes).

    Global ranking

    The BFHQ showcases the players stats, unlocks, awards, etc.

    A log of all players' activities, kills, weapon usage, and other achievements on "official" ranked servers is kept, and organized into a ranking system. Rankings are based on USMC military ranks, ranging from Private all the way to General. Achievements and promotions are largely based on the player's global points which increases as he or she accomplishes certain objectives in the game. At the same time, points can be deducted from the global score due to player's negative actions such as killing/injuring teammates and damaging/destroying teammates in vehicles. Once the player's global points reaches a certain number, he or she will be promoted to the next rank, giving him or her preference when applying for the team commander position. These ranks become harder to achieve the higher up the hierarchy. A player's point standing and rank can be viewed within Battlefield 2 or from various 3rd-party websites.

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